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PLATO ( Programmed Logic for Automatic Teaching Operations ), [ 1][ 2] also known as Project Plato[ 3] and Project PLATO, was the first generalized computer-assisted instruction system. Starting in 1960, it ran on the University of Illinois 's ILLIAC I computer. By the late 1970s, it supported several thousand graphics terminals distributed ...
Written by a group of students to out-do Oubliette, it was to become the most successful PLATO game ever--it accounted for 6% of all the hours spent on the system between September 1978 and May 1985. ^ "Beneath Apple Manor for Apple II (1978) - MobyGames". MobyGames. Retrieved 2016-01-01.
Avatar (1979 video game) Avatar is an early graphics-based multi-user highly interactive role-playing video game, created on the University of Illinois ' PLATO system in the late 1970s. It has graphics for navigating through a dungeon and chat-style text for player status and communication with others. It can currently be played online via ...
In tracing the history and pre-history of MMORPGs in this column, we've spent a lot of time outside of the 2000s and into the explosive '90s, the experimental '80s, and even the extraordinary '70s ...
The first of these remote display games was Xtrek. Based on a PLATO system game, Empire, Xtrek is a 2D multiplayer space battle game loosely set in the Star Trek universe. This game could be played across the Internet, probably the first graphical game that could do so, a few months ahead of the X version of Maze War. Importantly, however, the ...
PLATO (computer system) games. PLATO was one of the first generalized computer assisted instruction systems, first widely used starting in the early 1970s.
Empire. (1973 video game) Empire is the name of a computer game written for the PLATO system in 1973. It is significant for being quite probably the first networked multiplayer arena shooter -style game. It may also be the first networked multiplayer action game (although Maze War is another possibility for this distinction).
Moria is a dungeon crawl style role-playing video game developed for the PLATO system beginning around 1975 by Kevet Duncombe and Jim Battin. In the game, up to ten players can simultaneously journey through a dynamically generated dungeon, presented to the players in first-person wireframe 3D. Some Moria players preferred to "role-play" as ...
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