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Caret navigation. A caret flashing in a text entry box. In computing, caret navigation (or caret browsing) [ 1][ 2] is a kind of keyboard navigation where a caret (also known as a ‘text cursor’, ‘text insertion cursor’, or ‘text selection cursor’) is used to navigate within a text document.
Alt + F8 then Arrow Keys / Alt +Right Mouse Button [ notes 11] Ctrl + x, then ^ vertically. Alt +] (snap window to right half of screen), Alt + [ (snap window to left half of screen) Keep window always on top. Ctrl + Alt + Esc (toggles on/off) Hide the focused window.
In a typical text editing application, the cursor can be moved by pressing various keys. These include the four cursor keys, the Page Up and Page Down keys, the Home key, the End key, and various key combinations involving a modifier key such as the Control key. The position of the cursor also may be changed by moving the mouse pointer to a ...
An elder 3D mouse. 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or ...
Locks-and-keys. Locks-and-keys is a solution to dangling pointers in computer programming languages . The locks-and-keys approach represents pointers as ordered pairs (key, address) where the key is an integer value. Heap-dynamic variables are represented as the storage for the variable plus a cell for an integer lock value.
Before the computer mouse was widespread, arrow keys were the primary way of moving a cursor on screen. Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating ...
A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [ nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a ...
The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that ...