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Google Earth Engine has become a platform that makes Landsat and Sentinel-2 data easily accessible to researchers in collaboration with the Google Cloud Storage. Google Earth Engine provides a data catalog along with computers for analysis; this allows scientists to collaborate using data, algorithms, and visualizations.
Bing Maps Platform (previously Microsoft Virtual Earth) is a geospatial mapping platform produced by Microsoft. It allows developers to create applications that layer location-relevant data on top of licensed map imagery. The imagery includes samples taken by satellite sensors, aerial cameras (including 45 degree oblique "bird's eye" aerial ...
Rust's type system underwent significant changes between versions 0.2, 0.3, and 0.4. In version 0.2, which was released in March 2012, classes were introduced for the first time. Four months later, version 0.3 added destructors and polymorphism, through the use of interfaces.
Visual Studio Code. Visual Studio Code, also commonly referred to as VS Code, [9] is a source-code editor developed by Microsoft for Windows, Linux, macOS and web browsers. [10] [11] Features include support for debugging, syntax highlighting, intelligent code completion, snippets, code refactoring, and embedded version control with Git.
Google Search’s Cache link – Discontinued in February consisting no longer necessary; Google Earth View – Website with a collection of satellite-captured wallpapers and Chromecast backgrounds. Shut down in mid-January. HTML View on Gmail – Discontinued in January. 2023. Google Optimize - freemium web analytics and testing tool. Shut ...
Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom , which was initially only available through shareware and mail order, Doom II was sold in stores.
Earth-4 is the graphics engine used in Earth 2160. It is a 3D engine developed to make a highly detailed environment and AI. It also has a hardware version that supports pyrotechnic and lighting effects. It was developed by Mariusz Szaflik. The game uses the Earth-4 engine, which uses a T&L rendering module supporting pixel shading and bone ...
The game engine was upgraded from Unity 4 to Unity 5, resulting in an increase in performance, as well as a stable 64-bit client, removing memory constraints caused by too many mods being installed. Much of the game was rewritten to accomplish this.