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  2. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Namely, composite Simpson's 1/3 rule requires 1.8 times more points to achieve the same accuracy as trapezoidal rule. [8] Composite Simpson's 3/8 rule is even less accurate. Integration by Simpson's 1/3 rule can be represented as a weighted average with 2/3 of the value coming from integration by the trapezoidal rule with step h and 1/3 of the ...

  3. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    Knuth's up-arrow notation. In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. [ 1] In his 1947 paper, [ 2] R. L. Goodstein introduced the specific sequence of operations that are now called hyperoperations. Goodstein also suggested the Greek names tetration, pentation ...

  4. Percentile - Wikipedia

    en.wikipedia.org/wiki/Percentile

    The 25th percentile is also known as the first quartile (Q 1), the 50th percentile as the median or second quartile (Q 2), and the 75th percentile as the third quartile (Q 3). For example, the 50th percentile (median) is the score below (or at or below , depending on the definition) which 50% of the scores in the distribution are found.

  5. Rule of twelfths - Wikipedia

    en.wikipedia.org/wiki/Rule_of_twelfths

    Then in the second period by 2/12, in the third by 3/12, in the fourth by 3/12, fifth by 2/12 and at the end of the sixth period reaches its maximum with an increase of 1/12. The steps are 1:2:3:3:2:1 giving a total change of 12/12. Over the next six intervals the quantity reduces in a similar manner by 1, 2, 3, 3, 2, 1 twelfths.

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Guess 2/3 of the average. In game theory, " guess ⁠ 2 3 ⁠ of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [ 1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who ...

  7. List of Runge–Kutta methods - Wikipedia

    en.wikipedia.org/wiki/List_of_Runge–Kutta_methods

    List of Runge–Kutta methods. Runge–Kutta methods are methods for the numerical solution of the ordinary differential equation. Explicit Runge–Kutta methods take the form. Stages for implicit methods of s stages take the more general form, with the solution to be found over all s. Each method listed on this page is defined by its Butcher ...

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  9. Tetration - Wikipedia

    en.wikipedia.org/wiki/Tetration

    Tetration is also defined recursively as. allowing for attempts to extend tetration to non-natural numbers such as real, complex, and ordinal numbers . The two inverses of tetration are called super-root and super-logarithm, analogous to the nth root and the logarithmic functions.