Money A2Z Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer programming, a loop counter is a control variable that controls the iterations of a loop (a computer programming language construct). It is so named because most uses of this construct result in the variable taking on a range of integer values in some orderly sequences (example., starting at 0 and end at 10 in increments of 1)

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  4. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    Infinite loop. Control flow. v. t. e. In computer programming, an infinite loop (or endless loop) [ 1][ 2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug. It may be intentional.

  5. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff's device. In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do - while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  6. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  7. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    A read–eval–print loop ( REPL ), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. [ 1] The term usually refers to programming ...

  8. Loop interchange - Wikipedia

    en.wikipedia.org/wiki/Loop_interchange

    Loop interchange. In compiler theory, loop interchange is the process of exchanging the order of two iteration variables used by a nested loop. The variable used in the inner loop switches to the outer loop, and vice versa. It is often done to ensure that the elements of a multi-dimensional array are accessed in the order in which they are ...

  9. Comma operator - Wikipedia

    en.wikipedia.org/wiki/Comma_operator

    In the C and C++ programming languages, the comma operator (represented by the token ,) is a binary operator that evaluates its first operand and discards the result, and then evaluates the second operand and returns this value (and type); there is a sequence point between these evaluations. The use of the comma token as an operator is distinct ...