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Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California.It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios.
In July 2007, at E3 2007, Sony Computer Entertainment announced that Rockstar Games was working on a new franchise for the PlayStation 3. Michael Shorrock, Sony Computer Entertainment America's director of third-party relations, wrote on the official U.S. PlayStation Blog: "As part of our long standing relationship with Rockstar, and the incredible success for both companies with the cultural ...
WildTangent owns the Genesis3D game engine created by Eclipse Entertainment in 1997. [10] The engine was announced on July 4, 1998. [11] The first beta version was released on July 30, followed by release candidate 1 on March 2, 1999.
GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. [1] [2] GOG.com delivers DRM-free video games through its digital platform for Microsoft Windows, macOS and Linux. [3] [4]
Private Division is an American video game publisher based in New York City.The company was founded by Take-Two Interactive and announced in December 2017. Private Division funds and publishes indie games developed by small to mid-sized studios.
Cyberpunk 2077 is a 2020 action role-playing game developed by CD Projekt Red, and published by CD Projekt, and based on Mike Pondsmith's Cyberpunk tabletop game series. The plot is set in the fictional metropolis of Night City, California, within the dystopian Cyberpunk universe.
Epic Games is known for games such as ZZT developed by founder Tim Sweeney, various shareware titles including Jazz Jackrabbit and Epic Pinball, the Unreal video game series, which is used as a showcase for its Unreal Engine, the Gears of War series which is now owned by The Coalition and Xbox Game Studios, Infinity Blade, Shadow Complex ...
The agreement stipulated that Bethesda continued to finance and self-publish their games and that titles on other platforms would be decided on a "case-by-case" basis, but that the merger would also allow Bethesda's existing back-catalog of titles to become available on Microsoft's Xbox Game Pass service for console, PC and cloud, and that ...