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The word Magazine was added to the name with the third issue in June 1982, but not added to the logo until January 1986.) PC Magazine was created by David Bunnell, Jim Edlin, and Cheryl Woodard (who also helped Bunnell found the subsequent PC World and Macworld magazines). David Bunnell, Edward Currie and Tony Gold were the magazines co-founders.
Website. www .pcworld .com. ISSN. 0737-8939. OCLC. 1117065657. PC World (stylized as PCWorld) is a global computer magazine published monthly by IDG. [2] Since 2013, it has been an online-only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal technology products and services.
General magazines. These publications appeal to a broad audience and usually include content about computer hardware and software and technology news. These magazines could also be called technology magazines because of the large amount of content about non-computer consumer electronics, such as digital audio player and mobile phones.
Personal Computer World (PCW) (February 1978 - June 2009) was the first British computer magazine. Although for at least the last decade it contained a high proportion of Windows PC content (reflecting the state of the IT field), the magazine's title was not intended as a specific reference to this.
In 2003, 64-bit CPUs were introduced to the mainstream PC market in the form of x86-64 processors and the PowerPC G5 . A 64-bit register can hold any of 2 64 (over 18 quintillion or 1.8×10 19) different values. The range of integer values that can be stored in 64 bits depends on the integer representation used.
v. t. e. In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32- bit units. [1] [2] Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle.
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The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.