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  2. SMART criteria - Wikipedia

    en.wikipedia.org/wiki/SMART_criteria

    SMART criteria. A variant of the SMART model. S.M.A.R.T. (or SMART) is an acronym used as a mnemonic device to establish criteria for effective goal-setting and objective development. This framework is commonly applied in various fields, including project management, employee performance management, and personal development.

  3. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy is a set of three hierarchical models used for classification of educational learning objectives into levels of complexity and specificity. The three lists cover the learning objectives in cognitive, affective and psychomotor domains. The cognitive domain list has been the primary focus of most traditional education and is ...

  4. Action plan - Wikipedia

    en.wikipedia.org/wiki/Action_plan

    A goal is the primary objective of an action plan. Setting goals gives the possibility of your dreams and prospects being brought to life. It creates motivation and provides you with a certainty that the final outcome will be worthwhile, preventing any wasted time and effort.

  5. Goal setting - Wikipedia

    en.wikipedia.org/wiki/Goal_setting

    Goal setting involves the development of an action plan designed in order to motivate and guide a person or group toward a goal. [ 1] Goals are more deliberate than desires and momentary intentions. Therefore, setting goals means that a person has committed thought, emotion, and behavior towards attaining the goal.

  6. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    The first thing for setting a lesson plan is to create an objective, that is, a statement of purpose for the whole lesson. An objective statement itself should answer what students will be able to do by the end of the lesson. The objective drives the whole lesson plan; it is the reason the lesson plan exists. The teacher should ensure that ...

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [ 1][ 2][ 3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do.

  8. Goal - Wikipedia

    en.wikipedia.org/wiki/Goal

    e. A goal or objective is an idea of the future or desired result that a person or a group of people envision, plan, and commit to achieve. [ 1] People endeavour to reach goals within a finite time by setting deadlines .

  9. Educational aims and objectives - Wikipedia

    en.wikipedia.org/.../Educational_aims_and_objectives

    Although the noun forms of the three words aim, objective and goal are often used synonymously, [ 1] professionals in organised education define the educational aims and objectives more narrowly and consider them to be distinct from each other: aims are concerned with purpose whereas objectives are concerned with achievement.