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MDA framework. In game design the Mechanics-Dynamics-Aesthetics ( MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...
This is the template test cases page for the sandbox of Template:Introduction to Algorithms Purge this page to update the examples. If there are many examples of a complicated template, later ones may break due to limits in MediaWiki ; see the HTML comment " NewPP limit report " in the rendered page.
Demosaicing (or de-mosaicing, demosaicking), also known as color reconstruction, is a digital image processing algorithm used to reconstruct a full color image from the incomplete color samples output from an image sensor overlaid with a color filter array (CFA) such as a Bayer filter. It is also known as CFA interpolation or debayering.
See a monthly parameter usage report for Template:Introduction to Algorithms in articles based on its TemplateData. TemplateData for Introduction to Algorithms Inserts a [[Help:Citation Style 1|CS1]] reference to ''[[Introduction to Algorithms]]'' by Cormen, Leiserson, Rivest and Stein (CLR, or CLRS, depending on edition).
Place this template at the bottom of appropriate articles in optimization: For most transcluding articles, you should add the variable designating the most relevant sub-template: The additional variable will display the sub-template's articles (while hiding the articles in the other sub-templates): With the optional command |state=collapsed ...
Possible design algorithms include cellular automata, shape grammar, genetic algorithm, space syntax, and most recently, artificial neural network. Due to the high complexity of the solution generated, rule-based computational tools, such as finite element method and topology optimisation , are more preferable to evaluate and optimise the ...
Template method pattern. In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [ 1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.
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