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An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking ...
A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye (an example of stereoscopy ). To present stereoscopic images and films, two images are projected superimposed onto the same screen or display through different polarizing filters.
RealD 3D cinema technology is a polarized 3D system that uses circularly polarized light to produce stereoscopic image projection. The advantage of circular polarization over linear polarization is that viewers are able to tilt their head and look about the theater naturally without seeing double or darkened images. [3]
Circular polarizers (CPL or circular polarizing filters) can be used to create circularly polarized light or alternatively to selectively absorb or pass clockwise and counter-clockwise circularly polarized light. They are used as polarizing filters in photography to reduce oblique reflections from non-metallic surfaces, and are the lenses of ...
Nvidia 3D Vision. Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.
3-D Thunder Ceptor II. Arcade. 1986. Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time ...
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...
SOJOS Small Round Classic Polarized Sunglasses $12.74 at Amazon. SOJOS Small Round Classic Polarized Sunglasses $19.99 at Sojos. These sunglasses, which have a 4.4-star average rating from over ...
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