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  2. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    Software development. In software engineering, a software development process or software development life cycle is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Builder pattern. The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns (often ...

  4. Artifact (software development) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(software...

    An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, and other Unified Modeling Language (UML) models, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the ...

  5. Systems development life cycle - Wikipedia

    en.wikipedia.org/wiki/Systems_development_life_cycle

    In systems engineering, information systems and software engineering, the systems development life cycle ( SDLC ), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system. [1] The SDLC concept applies to a range of hardware and software configurations, as a ...

  6. Iterative and incremental development - Wikipedia

    en.wikipedia.org/wiki/Iterative_and_incremental...

    For example, the Waterfall development paradigm completes the project-wide work-products of each discipline in one step before moving on to the next discipline in a succeeding step. Business value is delivered all at once, and only at the very end of the project, whereas backtracking [ clarification needed ] is possible in an iterative approach.

  7. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  8. Construction 3D printing - Wikipedia

    en.wikipedia.org/wiki/Construction_3D_printing

    Construction 3D Printing ( c3Dp) or 3D construction Printing ( 3DCP) refers to various technologies that use 3D printing as a core method to fabricate buildings or construction components. Alternative terms for this process include "additive construction." [1] [2] "3D Concrete" refers to concrete extrusion technologies whereas Autonomous ...

  9. Assembly language - Wikipedia

    en.wikipedia.org/wiki/Assembly_language

    The conversion process is referred to as assembly, as in assembling the source code. The computational step when an assembler is processing a program is called assembly time. Because assembly depends on the machine code instructions, each assembly language is specific to a particular computer architecture.