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  2. AttentionTracking - Wikipedia

    en.wikipedia.org/wiki/AttentionTracking

    AttentionTracking. AttentionTracking is an attention measurement procedure. In contrast to classical machine-based eye tracking, during AttentionTracking the attention is measured with a computer mouse or a comparable pointing device. The attention data occurs in the form of mouse clicks. [1]

  3. Mouse tracking - Wikipedia

    en.wikipedia.org/wiki/Mouse_tracking

    Mouse tracking (also known as cursor tracking) is the use of software to collect users' mouse cursor positions on the computer. [1] This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations ...

  4. Click tracking - Wikipedia

    en.wikipedia.org/wiki/Click_tracking

    Click tracking is when user click behavior or user navigational behavior is collected in order to derive insights and fingerprint users. [1] [2] Click behavior is commonly tracked using server logs which encompass click paths and clicked URLs (Uniform Resource Locator). [2] [3] This log is often presented in a standard format including ...

  5. Three-click rule - Wikipedia

    en.wikipedia.org/wiki/Three-click_rule

    Three-click rule. The three-click rule or three click rule is an unofficial web design rule concerning the design of website navigation. It suggests that a user of a website should be able to find any information with no more than three mouse clicks. It is based on the belief that users of a site will become frustrated and often leave if they ...

  6. Web analytics - Wikipedia

    en.wikipedia.org/wiki/Web_analytics

    Site overlay is a report technique in which statistics (clicks) or hot spots are superimposed, by physical location, on a visual snapshot of the web page. Click-through rate is a ratio of users who click on a specific link to the number of total users who view a page, email, or advertisement. It is commonly used to measure the success of an ...

  7. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time ...

  8. Test automation - Wikipedia

    en.wikipedia.org/wiki/Test_automation

    There are many approaches to test automation, however below are the general approaches used widely: Graphical user interface testing.A testing framework that generates user interface events such as keystrokes and mouse clicks, and observes the changes that result in the user interface, to validate that the observable behavior of the program is correct.

  9. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    In human–computer interaction, the keystroke-level model ( KLM) predicts how long it will take an expert user to accomplish a routine task without errors using an interactive computer system. [ 1] It was proposed by Stuart K. Card, Thomas P. Moran and Allen Newell in 1980 in the Communications of the ACM and published in their book The ...