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A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...
Archimedes uses no trigonometry in this computation and the difficulty in applying the method lies in obtaining good approximations for the square roots that are involved. Trigonometry, in the form of a table of chord lengths in a circle, was probably used by Claudius Ptolemy of Alexandria to obtain the value of π given in the Almagest (circa ...
For example, if an integer n is known to be a perfect square, its square root can be computed by converting n to a floating-point value z, computing the approximate square root x of z with floating point, and then rounding x to the nearest integer y.
So the estimated square root of 15 is 3.875. The actual square root of 15 is 3.872983... One thing to note is that, no matter what the original guess was, the estimated answer will always be larger than the actual answer due to the inequality of arithmetic and geometric means. Thus, one should try rounding the estimated answer down.
An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued ...
When the number of iterations until divergence for the point (−0.75, ε) is multiplied by ε, the result approaches π as ε approaches zero. The point (0.25 + ε, 0) at the cusp of the large "valley" on the right side of the Mandelbrot set behaves similarly: the number of iterations until divergence multiplied by the square root of ε tends ...
For a number written in scientific notation, this logarithmic rounding scale requires rounding up to the next power of ten when the multiplier is greater than the square root of ten (about 3.162). For example, the nearest order of magnitude for 1.7 × 10 8 is 8, whereas the nearest order of magnitude for 3.7 × 10 8 is 9.
Digit-by-digit algorithm. The traditional pen-and-paper algorithm for computing the square root is based on working from higher digit places to lower, and as each new digit pick the largest that will still yield a square . If stopping after the one's place, the result computed will be the integer square root.