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  2. Is there a standard size for smart phone wallpaper?

    graphicdesign.stackexchange.com/questions/112851/is-there...

    2. Design for a Median Screen Size. Screen widths (in portrait view) can range anywhere from 320px to 414px, and screen heights range from 568px to 812px. Averaging these out gets you roughly 367 x 690px. These aren't exact dimensions for any phone on the market, but they are close enough to the standard Android size (360 x 640px), the Galaxy ...

  3. What resolutions are standard for digital device wallpaper...

    graphicdesign.stackexchange.com/questions/6663

    Normal wallpaper has resolution of 1024x768 and screen ratio of 4:3. I assume More than 70% of users have such monitors. HD wallpaper have 1366x768 and screen ratio of 16:9. so if you consider both you can cover the maximum. Display resolution; See if these links help : Create wallpaper for various display; Wallpaper Resolution

  4. website design - Best image dimensions for downloadable...

    graphicdesign.stackexchange.com/questions/17704/best-image...

    If you read the question properly it wasn't about a "computer" it was scalable wallpaper/images for all devices in which case you need to follow DP ratio for Android. You do NOT go by resolution as 1080p on a tablet has less pixel density than 1080p on a 5" phone. This is why you create asset folders and have an image for hdpi to xxxhdpi.

  5. What file type should hd wallpapers be saved as?

    graphicdesign.stackexchange.com/questions/86441

    If the wallpaper is abstract, simplistic, or only a few colors, then I would suggest a PNG. If you're unsure which to use, try the Save For Web option in Photoshop (if that's the program you're using). Below is a comparison of my current wallpaper, JPG vs PNG.

  6. responsive design - Desktop, Tablet and Mobile Phone Best Pixel...

    graphicdesign.stackexchange.com/questions/70449

    Desktop, Tablet and Mobile Phone Best Pixel Size for Artboards in Photoshop. Ask Question Asked 8 years, ...

  7. adobe photoshop - Design mobile layouts using physical resolution...

    graphicdesign.stackexchange.com/questions/71267

    The thing is, the phone is always rendering at 750x1334 (or whatever), even thought the logical pixel dimensions are different. If it truly "scaled down," there would be letterbox-bars. So anything that you rasterize ("pre-bake") should be at physical screen size. The vectors, fonts and margin sizes etc are actually scaled up. This means 14pt ...

  8. Why is the color of the same image different when displayed on...

    graphicdesign.stackexchange.com/questions/42563/why-is-the...

    I have created a banner with a pink background (so I thought) on my laptop. When I viewed the same image on my tablet and mobile phone the background was yellowish. My laptop runs Windows 8.1 where the Windows color system device profile is sRGB IEC61966-2.1. My tablet is a galaxy tab s and mobile phone is galaxy s4.

  9. Illustrator Artboard dimensions for mobile ui design?

    graphicdesign.stackexchange.com/questions/46825

    Also, make sure you are in Pixel Preview mode when designing so you can align shapes to the pixels. Then, create each artboard at whichever size you prefer to work at: either @2x or not. Here is my goto list, in px: iPhone 6: 750 x 1334. iPhone 6 plus: 1242 x 2208.

  10. What density should be used to create mobile wallpaper?

    graphicdesign.stackexchange.com/questions/29109/what...

    I created an invitation card of double the A4 size with 72 dpi in photoshop. I intend to share it via phone. However when seen in actual size, it gets blurred. I tried same with 300dpi also. What should be properties of image so that it should not get blurred irrespective of the screen size, when seen at the original size of the image.

  11. Best image size for responsive css background image

    graphicdesign.stackexchange.com/questions/29475

    I am looking for a particular px size (WxH) image that would be the best dimensions to use if you wanted to call a single image that could be called as the background image for a mobile device using