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  2. Retrofuturism - Wikipedia

    en.wikipedia.org/wiki/Retrofuturism

    Retrofuturism (adjective retrofuturistic or retrofuture) is a movement in the creative arts showing the influence of depictions of the future produced in an earlier era. If futurism is sometimes called a "science" bent on anticipating what will come, retrofuturism is the remembering of that anticipation. [ 1]

  3. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    MDA framework. In game design the Mechanics-Dynamics-Aesthetics ( MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...

  4. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys.

  5. Video games as an art form - Wikipedia

    en.wikipedia.org/wiki/Video_games_as_an_art_form

    The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...

  6. Old School Renaissance - Wikipedia

    en.wikipedia.org/wiki/Old_School_Renaissance

    Old School Renaissance. The Old School Renaissance, Old School Revival, [ 1] or OSR, is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. [ 2] It consists of a loose network or community of gamers and game designers [ 3] who share an ...

  7. Elemental tetrad - Wikipedia

    en.wikipedia.org/wiki/Elemental_Tetrad

    Aesthetics define how the game looks, sounds and feels. Aesthetics has the most direct relationship to the player’s experience. Technology is what makes the game work, as an essential medium in which other parts of tetrad work: where the aesthetics take place, in which the mechanics will occur, and through which the story will be told.

  8. Shut the box - Wikipedia

    en.wikipedia.org/wiki/Shut_the_box

    Shut the box is a traditional game, and there are many local and traditional variations in the rules. In addition, due to the game's growing popularity, many variations of the game have developed in recent years. Popular variants are: Golf – A player's score is the sum of the numbers remaining uncovered at the end of their turn. The player ...

  9. Move Over, Brat Aesthetic: These Room Ideas Are Very ... - AOL

    www.aol.com/move-over-brat-aesthetic-room...

    Demure Powder Room. A powder room in general is demure. This powder room, designed by firm Le Whit for designer Christina Wang, is VERY demure with its chic-yet-restrained blush palette and tiled ...

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