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  2. Hybe Corporation - Wikipedia

    en.wikipedia.org/wiki/Hybe_Corporation

    Hybe Co., Ltd. [5] (Korean: 하이브, stylized as HYBE Corporation) is a South Korean multinational entertainment company established in 2005 by Bang Si-hyuk as Big Hit Entertainment Co., Ltd. The company operates as a record label, talent agency, music production company, event management and concert production company, and music publishing ...

  3. G2A - Wikipedia

    en.wikipedia.org/wiki/G2A

    Users. 30 million (as of 2024) G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands, [ 1][ 2] with offices in Poland and Hong Kong. [ 3][ 4] The site operates in the resale of gaming offers and others digital items by the use of redemption keys. G2A.COM’s main offerings are game key codes for ...

  4. G-Market - Wikipedia

    en.wikipedia.org/wiki/G-Market

    Headquarters. Seoul, South Korea. Parent. G-Market Global [ a] Website. gmarket .co .kr. Gmarket is an e-commerce website based in South Korea. The company was founded in 2000 as a subsidiary of Interpark, [ 2] and was acquired by eBay in 2009, [ 3] who subsequently sold it to Shinsegae at 3.4 trillion Korean Won. [ 4]

  5. Business Model Canvas - Wikipedia

    en.wikipedia.org/wiki/Business_Model_Canvas

    The Business Model Canvas is a strategic management template used for developing new business models and documenting existing ones. [2] [3] It offers a visual chart with elements describing a firm's or product's value proposition, [4] infrastructure, customers, and finances, [1] assisting businesses to align their activities by illustrating potential trade-offs.

  6. RFM (market research) - Wikipedia

    en.wikipedia.org/wiki/RFM_(market_research)

    RFMTC – Recency, Frequency, Monetary Value, Time, Churn rate is an augmented RFM model proposed by Yeh et al. (2009). [6] The model utilizes Bernoulli sequence in probability theory and creates formulas that calculate the probability of a customer buying at the next promotional or marketing campaign.

  7. Business model - Wikipedia

    en.wikipedia.org/wiki/Business_model

    Business model innovation is an iterative and potentially circular process. [ 1] A business model describes how an organization creates, delivers, and captures value, [ 2] in economic, social, cultural or other contexts. For a business, it describes the specific way in which it conducts itself, spends, and earns money in a way that generates ...

  8. Ministry of SMEs and Startups - Wikipedia

    en.wikipedia.org/wiki/Ministry_of_SMEs_and_Startups

    The Ministry of SMEs and Startups (중소벤처기업부, 中小벤처企業部) is a ministry of the Republic of Korea, established in July 2017 by the Moon Jae-in government. It succeeds the former Small and Medium Business Administration (중소기업청, 中小企業廳). The headquarters are located in Sejong City, Sejong. [ 1] As of ...

  9. Value (marketing) - Wikipedia

    en.wikipedia.org/wiki/Value_(marketing)

    Marketing. Value in marketing, also known as customer-perceived value, is the difference between a prospective customer's evaluation of the benefits and costs of one product when compared with others. Value may also be expressed as a straightforward relationship between perceived benefits and perceived costs: Value = Benefits - Cost .