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  2. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development is the entire process of creating, developing and producing a board game. It includes game design , product development , funding , marketing and promotion . [ 1 ] The process of board game design bears certain similarities to software design.

  3. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    Board game design is the development of rules and presentational aspects of a board game. When a player takes part in a game, it is the player's self-subjection to the rules that create a sense of purpose for the duration of the game. [29] Maintaining the players' interest throughout the gameplay experience is the goal of board game design. [30]

  4. Board game - Wikipedia

    en.wikipedia.org/wiki/Board_game

    The board game Monopoly is licensed in 103 countries and printed in 37 languages. [ 1] Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked game board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.

  5. History of Monopoly - Wikipedia

    en.wikipedia.org/wiki/History_of_Monopoly

    The Landlord's Game became one of the first board games to use a "continuous path", without clearly defined start and end spaces on its board. [ 15 ] [ 16 ] Another innovation in gameplay attributed to Magie is the concept of "ownership" of a place on a game board, such that something would happen to the second (or later) player to land on the ...

  6. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development. [1]

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A subunit of a player's turn. For example, a game may allow an action to occur only so long as the player has sufficient 'action points' to complete the action. [8] [9] action role-playing game (ARPG) A genre of role-playing video game where battle actions are performed in real-time instead of a turn-based mechanic.

  8. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  9. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    Film. A storyboard for an animated cartoon, showing the number of drawings (~70) needed for an 8-minute film. A film storyboard (sometimes referred to as a shooting board), is essentially a series of frames, with drawings of the sequence of events in a film, similar to a comic book of the film or some section of the film produced beforehand.