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Kim's Game. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling 's 1901 novel Kim, in which the protagonist plays the game during his training as a spy.
n. -back. The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. [1] The n -back was introduced by Wayne Kirchner in 1958. [2] N-Back games are purported to be a training method to improve working memory and ...
If the player answered that they can speak, the game begins with a Stroop test; if the player cannot use the microphone, the game picks a random puzzle from the following: Calculations X 20, Word Memory, Connect Maze, and Number Cruncher. During the Stroop Test, the game will display one of four words and colors: blue, black, yellow, and red ...
Announcer's tests originated in the early days of radio broadcasting, around 1920. The tests involved the pronunciation of difficult words, as well as retention, memory, repetition, enunciation, diction, and using every letter in the alphabet a variety of times. [1] An excerpt of one early test, forwarded from Phillips Carlin, who was known for ...
The Barnes maze. The Barnes maze is a tool used in psychological laboratory experiments to measure spatial learning and memory. The test was first developed by Dr. Carol Barnes in 1979. [1] The test subjects are usually rodents such as mice or lab rats, which either serve as a control or may have some genetic variable or deficiency present in ...
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...
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