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  2. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables . A constructor resembles an instance method, but it differs from a method in that it ...

  4. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for ), block structures, and subroutines .

  5. Machine code - Wikipedia

    en.wikipedia.org/wiki/Machine_code

    In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers machine code is "the binary representation of a computer program which is actually read and interpreted by the computer. A program in machine ...

  6. Computer science - Wikipedia

    en.wikipedia.org/wiki/Computer_science

    Computer science. Computer science is the study of computation, information, and automation. [ 1][ 2][ 3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software ). [ 4][ 5][ 6] Algorithms and data ...

  7. Theory of computation - Wikipedia

    en.wikipedia.org/wiki/Theory_of_computation

    In theoretical computer science and mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation, using an algorithm, how efficiently they can be solved or to what degree (e.g., approximate solutions versus precise ones). The field is divided into three major branches: automata ...

  8. AP Computer Science - Wikipedia

    en.wikipedia.org/wiki/AP_Computer_Science

    AP Computer Science A is a programming class. [ 3] The course emphasizes object-oriented programming methodology, especially problem solving and algorithm development, plus an overview of data structures and abstraction. The AP Computer Science A exam tests students on their knowledge of Java . It is meant to be the equivalent of a first ...

  9. History of computer science - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_science

    The world's first electronic digital computer, the Atanasoff–Berry computer, was built on the Iowa State campus from 1939 through 1942 by John V. Atanasoff, a professor of physics and mathematics, and Clifford Berry, an engineering graduate student. In 1941, Konrad Zuse developed the world's first functional program-controlled computer, the Z3.