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This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
F-Droid Repository of free and open-source Android software. PRISM Break – curated list of security focused open-source alternatives to mitigate some threats of PRISM, XKeyscore and Tempora. Droid-Break – curated list of general purpose open-source alternatives. Inspired by PRISM-break.
Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.
The Open Source Initiative (OSI) is one such organization keeping a list of open-source licenses. [ 1] The Free Software Foundation (FSF) maintains a list of what it considers free. [ 2] FSF's free software and OSI's open-source licenses together are called FOSS licenses. There are licenses accepted by the OSI which are not free as per the Free ...
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Kik Messenger, commonly called Kik, is a freeware instant messaging mobile app from the Canadian company Kik Interactive, available on iOS and Android operating systems. [6] The application uses a smartphone's internet connection to transmit and receive messages, photos, videos, sketches, mobile web pages, and other content after users register ...
"Free and open-source software" (FOSS) is an umbrella term for software that is simultaneously considered both free software and open-source software. [5] The precise definition of the terms "free software" and "open-source software" applies them to any software distributed under terms that allow users to use, modify, and redistribute said software in any manner they see fit, without requiring ...
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.