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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [ 1]
Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
The Uncensored Library is a Minecraft server and map released by Reporters Without Borders (RSF) and created by BlockWorks, DDB Berlin, [1] and Media.Monks [2] as an attempt to circumvent censorship in countries without freedom of the press. The library contains banned reporting from Mexico, Russia, Vietnam, Saudi Arabia, Egypt, Brazil, and ...
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AT&T said Friday that data was breached from “nearly all” of its cellular customers and the customers of wireless providers that used its network between May 1, 2022, and October 31, 2022. The ...
If you have kids heading back to school soon, they may already be asking to go supply shopping. After all, it's one of the highlights of summer for many students. Check Out: The Best $20 You Can ...
DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
From January 2008 to July 2009, if you bought shares in companies when Michael A. Miles joined the board, and sold them when he left, you would have a -48.0 percent return on your investment, compared to a -35.9 percent return from the S&P 500.