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  2. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.

  3. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 11 Level 5) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX. Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth.

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  6. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire ...

  7. Nvidia Ion - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Ion

    Nvidia Ion was a product line of Nvidia Corporation intended for motherboards of low-cost portable computers. It used graphics processing units and chipsets intended for small products. Description

  8. GeForce 500 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_500_series

    GeForce 600 series. Support status. Unsupported. The GeForce 500 series is a series of graphics processing units developed by Nvidia, as a refresh of the Fermi based GeForce 400 series. It was first released on November 9, 2010 with the GeForce GTX 580. Its direct competitor was AMD 's Radeon HD 6000 series; they were launched approximately a ...

  9. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    12 FL 11_1 4.6 134.4 Un­known 50 GeForce GT 430 October 11, 2010 GF108 GF108-300-A1 2 96:16:4 1600 1800 11.2 512 25.6 28.8 1.2 268.8 Un­known 60 1800 512 1024 2048 28.8 128 1.1 268.8 Unknown 49 $79 1300 10.4 64 GeForce GT 440 February 1, 2011 GF108 810 1620 1800 3200 3.2 12.9 512 1024 28.8 51.2 GDDR3 GDDR5 128 311.04 Un­known 65 $100 October ...