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  2. File:Minecraft missing texture block.svg - Wikipedia

    en.wikipedia.org/wiki/File:Minecraft_missing...

    File:Minecraft missing texture block.svg. Size of this PNG preview of this SVG file: 32 × 32 pixels. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels | 2,048 × 2,048 pixels. Original file ‎ (SVG file, nominally 32 × 32 pixels, file size: 311 bytes)

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  4. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors. While Mojang Studios does not provide an API ...

  5. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    v. t. e. In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  6. Solarized - Wikipedia

    en.wikipedia.org/wiki/Solarized

    Solarized. Solarized is a color scheme for code editors and terminal emulators created by Ethan Schoonover. The scheme is available in a light and a dark mode. Packages that implement the color scheme have been published for many major applications, with some including the scheme pre-installed. [1] [2]

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or textures used to construct a final rendered image can be altered using algorithms defined in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader. [citation needed] Shaders are used ...

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Texture filtering. In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  9. Tone mapping - Wikipedia

    en.wikipedia.org/wiki/Tone_mapping

    Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.

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