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  2. Java BluePrints - Wikipedia

    en.wikipedia.org/wiki/Java_BluePrints

    Java BluePrints began as J2EE BluePrints and was started by Connie Weiss, Jeff Jackson, Jim Inscore, Nick Kassem, and Rick Saletta. The original engineers included Inderjeet Singh, Greg Murray, Sean Brydon, Vijay Ramachandran, Elisabeth White, and Nick Kassem. Nick Kassem is the author of the original book. The idea of Java Pet Store came from ...

  3. The Lifecycle of Software Objects - Wikipedia

    en.wikipedia.org/wiki/The_Lifecycle_of_Software...

    567188308. The Lifecycle of Software Objects is a novella by American writer Ted Chiang, originally published in 2010 by Subterranean Press. [ 1] It focuses on the creation of digital entities and their growth as they are raised by human trainers over the course of many years. The novella received critical praise, winning the 2011 Locus Award ...

  4. BlueJ - Wikipedia

    en.wikipedia.org/wiki/BlueJ

    BlueJ is an integrated development environment (IDE) for the Java programming language, developed mainly for educational purposes, but also suitable for small-scale software development. It runs with the help of Java Development Kit (JDK). BlueJ was developed to support the learning and teaching of object-oriented programming, and its design ...

  5. Object-oriented operating system - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_operating...

    An object-oriented operating system [1] is an operating system that is designed, structured, and operated using object-oriented programming principles. An object-oriented operating system is in contrast to an object-oriented user interface or programming framework , which can be run on a non-object-oriented operating system like DOS or Unix .

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods . It is often used for implementing distributed event ...

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...

  9. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [ 1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language . Note that any referenced "value" refers to a 32-bit int as per the ...