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  2. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement . When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric ...

  3. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    For magnifying computer graphics with low resolution and few colors (usually from 2 to 256 colors), better results will be achieved by pixel art scaling algorithms such as hqx or xbr. These produce sharp edges and maintain high level of detail. Unfortunately due to the standardized size of 218x80 pixels, the "Wiki" image cannot use HQ4x or ...

  4. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The first iteration of DLSS is a predominantly spatial image upscaler with two stages, both relying on convolutional auto-encoder neural networks. [22] The first step is an image enhancement network which uses the current frame and motion vectors to perform edge enhancement, and spatial anti-aliasing. The second stage is an image upscaling step ...

  5. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Fast RotSprite is a fast rotation algorithm for pixel art developed by Oleg Mekekechko for the Pixel Studio app. It is based on RotSprite but has better performance with slight quality loss. It can process larger images in real-time. Instead of the 8× upscale, Fast RotSprite uses a single 3× upscale.

  6. hqx - Wikipedia

    en.wikipedia.org/wiki/Hqx

    hqx ("high quality scale") is a set of 3 image upscaling algorithms developed by Maxim Stepin. The algorithms are hq2x, hq3x, and hq4x, which magnify by a factor of 2, 3, and 4 respectively. It was initially created in 2003 for the Super NES emulator ZSNES, [ 1] and is used in emulators such as Nestopia, F. CEUX Snes9x., and Snes9x .

  7. Mitchell–Netravali filters - Wikipedia

    en.wikipedia.org/wiki/Mitchell–Netravali_filters

    Mitchell–Netravali filters. The Mitchell–Netravali filters or BC-splines are a group of reconstruction filters used primarily in computer graphics, which can be used, for example, for anti-aliasing or for scaling raster graphics. They are also known as bicubic filters in image editing programs because they are bi-dimensional cubic splines.

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