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  2. Cross slip - Wikipedia

    en.wikipedia.org/wiki/Cross_Slip

    Cross slip. The screw component of a mixed dislocation loop can move to another slip plane, called the cross-slip plane. Here the Burgers vector is along the intersection of the planes. In materials science, cross slip is the process by which a screw dislocation moves from one slip plane to another due to local stresses.

  3. Backdoor progression - Wikipedia

    en.wikipedia.org/wiki/Backdoor_progression

    In jazz and jazz harmony, the chord progression from iv 7 to ♭ VII 7 to I (the tonic or "home" chord) has been nicknamed the backdoor progression [1] [2] or the backdoor ii-V, as described by jazz theorist and author Jerry Coker. This name derives from an assumption that the normal progression to the tonic, the ii-V-I turnaround (ii-V 7 to I ...

  4. Parallel harmony - Wikipedia

    en.wikipedia.org/wiki/Parallel_harmony

    Parallel harmony is frequently used in house music and other electronic music genres. Historically, this resulted from producers sampling chords from soul or jazz and then playing them at different pitches, or using "chord memory" feature from classic polyphonic synthesizers. Modern digital audio workstations offer similar chord-generating ...

  5. Buffon's needle problem - Wikipedia

    en.wikipedia.org/wiki/Buffon's_needle_problem

    Buffon's needle problem. The a needle lies across a line, while the b needle does not. In probability theory, Buffon's needle problem is a question first posed in the 18th century by Georges-Louis Leclerc, Comte de Buffon: [1] Suppose we have a floor made of parallel strips of wood, each the same width, and we drop a needle onto the floor.

  6. Classical central-force problem - Wikipedia

    en.wikipedia.org/wiki/Classical_central-force...

    t. e. In classical mechanics, the central-force problem is to determine the motion of a particle in a single central potential field. A central force is a force (possibly negative) that points from the particle directly towards a fixed point in space, the center, and whose magnitude only depends on the distance of the object to the center.

  7. Shadow Complex - Wikipedia

    en.wikipedia.org/wiki/Shadow_Complex

    Shadow Complex uses a 2.5D design, with the player moving about levels like a side-scrolling video game but required to dispatch enemies in three dimensions. Shadow Complex is presented in 2.5D format; the game world is three-dimensional , but the player can only move in two dimensions, simulating the environment of a side-scrolling video game .

  8. Dazzle camouflage - Wikipedia

    en.wikipedia.org/wiki/Dazzle_camouflage

    Dazzle camouflage, also known as razzle dazzle (in the U.S.) or dazzle painting, is a family of ship camouflage that was used extensively in World War I, and to a lesser extent in World War II and afterwards. Credited to the British marine artist Norman Wilkinson, though with a rejected prior claim by the zoologist John Graham Kerr, it ...

  9. Parallel (geometry) - Wikipedia

    en.wikipedia.org/wiki/Parallel_(geometry)

    A line and a plane. A line m and a plane q in three-dimensional space, the line not lying in that plane, are parallel if and only if they do not intersect. Equivalently, they are parallel if and only if the distance from a point P on line m to the nearest point in plane q is independent of the location of P on line m. Two planes