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  2. Equalization (audio) - Wikipedia

    en.wikipedia.org/wiki/Equalization_(audio)

    Later the concept was applied in audio engineering to adjust the frequency response in recording, reproduction, and live sound reinforcement systems. Sound engineers correct the frequency response of a sound system so that the frequency balance of the music as heard through speakers better matches the original performance picked up by a ...

  3. MP3 - Wikipedia

    en.wikipedia.org/wiki/MP3

    When performing lossy audio encoding, such as creating an MP3 data stream, there is a trade-off between the amount of data generated and the sound quality of the results. The person generating an MP3 selects a bit rate, which specifies how many kilobits per second of audio is desired. The higher the bit rate, the larger the MP3 data stream will ...

  4. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    Bluetooth audio Yes No No Yes No LHDC: Savitech 2017 5.0.6 (2022-08-03) Non-free Mobile phones, Bluetooth headphones, Home receivers Android 10: Bluetooth audio Yes No Yes Yes No L2HC: Huawei: 2020 3.0 (2023-09-19) Non-free Huawei products, EMUI, HarmonyOS: Android 10, OpenHarmony, Oniro OS Bluetooth audio NearLink audio Yes Yes Yes Yes Yes ...

  5. Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Audio_Coding

    Advanced Audio Coding is designed to be the successor of the MPEG-1 Audio Layer 3, known as MP3 format, which was specified by ISO/IEC in 11172-3 (MPEG-1 Audio) and 13818-3 (MPEG-2 Audio). Blind tests in the late 1990s showed that AAC demonstrated greater sound quality and transparency than MP3 for files coded at the same bit rate.

  6. Joint encoding - Wikipedia

    en.wikipedia.org/wiki/Joint_encoding

    Joint frequency encoding is an encoding technique used in audio data compression to reduce the data rate. The idea is to merge a given frequency range of multiple sound channels together so that the resulting encoding will preserve the sound information of that range not as a bundle of separate channels but as one homogeneous data stream.

  7. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums.

  8. Codec listening test - Wikipedia

    en.wikipedia.org/wiki/Codec_listening_test

    Windows Media Audio v9 VBR quality 50; QuickTime 6.3 AAC LC 64 kbit/s, Best Quality; Various 12 30-43 Nero HE-AAC: This test showed that listeners preferred 128 kbit/s MP3 audio encoded by LAME to all the tested codecs at 64 kbit/s, with greater than 99% confidence: "No codec delivers the marketing plot [sic] of same quality as MP3 at half the ...

  9. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    An audio coding format [1] (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus.

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