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The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is . The problem has been played as a card game in Shanghai since the 1960s, [ 1] using playing cards. It has been known by other names, including ...
Secretary problem. Graphs of probabilities of getting the best candidate (red circles) from n applications, and k / n (blue crosses) where k is the sample size. The secretary problem demonstrates a scenario involving optimal stopping theory [ 1][ 2] that is studied extensively in the fields of applied probability, statistics, and decision theory.
Trachtenberg system. The Trachtenberg system is a system of rapid mental calculation. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly. It was developed by the Russian engineer Jakow Trachtenberg in order to keep his mind occupied while being in a Nazi concentration ...
Probability is the branch of mathematics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur. [ note 1][ 1][ 2] A simple example is the tossing of a fair (unbiased) coin.
Fermi problem. In physics or engineering education, a Fermi problem (or Fermi quiz, Fermi question, Fermi estimate ), also known as a order-of-magnitude problem (or order-of-magnitude estimate, order estimation ), is an estimation problem designed to teach dimensional analysis or approximation of extreme scientific calculations.
Order of operations. In mathematicsand computer programming, the order of operationsis a collection of rules that reflect conventions about which operations to perform first in order to evaluate a given mathematical expression. These rules are formalized with a ranking of the operations. The rank of an operation is called its precedence, and an ...
Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...
It is based on the Pythagorean triple (3, 4, 5) and the rule of 3-4-5. From the angle in question, running a straight line along one side exactly three units in length, and along the second side exactly four units in length, will create a hypotenuse (the longer line opposite the right angle that connects the two measured endpoints) of exactly ...