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  2. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    A more complex coloring method involves using a histogram which pairs each pixel with said pixel's maximum iteration count before escape/bailout. This method will equally distribute colors to the same overall area, and, importantly, is independent of the maximum number of iterations chosen. [1] This algorithm has four passes.

  3. Stochastic gradient descent - Wikipedia

    en.wikipedia.org/wiki/Stochastic_gradient_descent

    Both methods allow learning rates to change at each iteration; however, the manner of the change is different. Backtracking line search uses function evaluations to check Armijo's condition, and in principle the loop in the algorithm for determining the learning rates can be long and unknown in advance.

  4. Master System - Wikipedia

    en.wikipedia.org/wiki/Master_System

    The Master System [c] is an 8-bit third-generation home video game console manufactured and developed by Sega.It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with graphical capabilities improved over its predecessors.

  5. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    In computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the i -th approximation (called an "iterate") is derived from the previous ones. A specific implementation with termination criteria for a given ...

  6. Third generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Third_generation_of_video...

    v. t. e. In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo 's Family Computer (commonly abbreviated to Famicom) and Sega 's SG-1000. [ 1][ 2] When the Famicom was released outside of Japan, it was remodeled ...

  7. Jacobi method - Wikipedia

    en.wikipedia.org/wiki/Jacobi_method

    Jacobi method. In numerical linear algebra, the Jacobi method (a.k.a. the Jacobi iteration method) is an iterative algorithm for determining the solutions of a strictly diagonally dominant system of linear equations. Each diagonal element is solved for, and an approximate value is plugged in. The process is then iterated until it converges.

  8. Gauss–Seidel method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Seidel_method

    In numerical linear algebra, the Gauss–Seidel method, also known as the Liebmann method or the method of successive displacement, is an iterative method used to solve a system of linear equations. It is named after the German mathematicians Carl Friedrich Gauss and Philipp Ludwig von Seidel. Though it can be applied to any matrix with non ...

  9. SG-1000 - Wikipedia

    en.wikipedia.org/wiki/SG-1000

    The SG-1000 [a] is a home video game console manufactured by Sega.It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan.