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  2. SG-1000 - Wikipedia

    en.wikipedia.org/wiki/SG-1000

    The SG-1000 [a] is a home video game console manufactured by Sega.It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan.

  3. Master System - Wikipedia

    en.wikipedia.org/wiki/Master_System

    The Master System [c] is an 8-bit third-generation home video game console manufactured and developed by Sega.It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with graphical capabilities improved over its predecessors.

  4. Third generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Third_generation_of_video...

    v. t. e. In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo 's Family Computer (commonly abbreviated to Famicom) and Sega 's SG-1000. [ 1][ 2] When the Famicom was released outside of Japan, it was remodeled ...

  5. History of Sega - Wikipedia

    en.wikipedia.org/wiki/History_of_Sega

    As a result of the lack of success of the SG-1000, Sega began working on the Mark III in Japan in 1985. [43] Engineered by the same internal Sega team that had created the SG-1000, [50] the Mark III was a redesigned iteration of the previous console. [51]

  6. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    In the animation shown, points outside the set are colored with a 1000-iteration escape time algorithm. Tracing the set border and filling it, rather than iterating the interior points, reduces the total number of iterations by 93.16%. With a higher iteration limit the benefit would be even greater.

  7. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    Primitive recursive function. In computability theory, a primitive recursive function is, roughly speaking, a function that can be computed by a computer program whose loops are all "for" loops (that is, an upper bound of the number of iterations of every loop is fixed before entering the loop). Primitive recursive functions form a strict ...

  8. List of SG-1000 games - Wikipedia

    en.wikipedia.org/wiki/List_of_SG-1000_games

    Sega SG-1000/SC-3000 series MYCARD Game List. A 'Card Catcher' is an adapter to use card software. It is inserted into the Cartridge Slot. Because there is no card slot on the SG-1000/SC-3000 series, or the Mark II it is a necessary adapter (a card slot is built into the SEGA Mark III/Master System).

  9. Gauss–Seidel method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Seidel_method

    Gauss–Seidel method. In numerical linear algebra, the Gauss–Seidel method, also known as the Liebmann method or the method of successive displacement, is an iterative method used to solve a system of linear equations. It is named after the German mathematicians Carl Friedrich Gauss and Philipp Ludwig von Seidel.