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The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...
These formats are used by the video game Minecraft. MCADDON – Bedrock Edition add-ons and resource packs; MCFUNCTION – functions/scripts; MCMETA – customizable texture packs; MCPACK – Bedrock Edition in-game texture packs and full add-ons; MCR – data for in-game worlds before version 1.2; MCTEMPLATE – Bedrock Edition world templates
The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...
August 20, 2024 at 4:45 AM. (Reuters) -Johnson & Johnson said on Tuesday it would buy medical device maker V-Wave for up to $1.1 billion, the latest in a string of acquisitions aimed at driving ...
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A British-Canadian couple who were attempting to sail across the Atlantic have been found dead on an island off the east coast of Canada.
DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.