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  2. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# ( / ˌsiː ˈʃɑːrp / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, [16] : 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16] : 22 object-oriented ( class -based), and component-oriented programming disciplines.

  3. List of .NET libraries and frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_.NET_libraries_and...

    This is a high performance, typesafe numerical array set of classes and functions for general math, FFT and linear algebra. The library, developed for .NET/Mono, aims to provide 32- and 64-bit script-like syntax in C#, 2D & 3D plot controls, and efficient memory management. It is released under GPLv3 or commercial license. [10]

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async/await. In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques ...

  5. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function [a] together with an environment. [1] The environment is a mapping associating each free variable of the ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object.

  7. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    In Simula, classes are defined in a block in which attributes, methods and class initialization are all defined together; thus all the methods that can be invoked on a class are defined together, and the definition of the class is complete. In Flavors, a mixin is a class from which another class can inherit slot definitions and methods. The ...

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  9. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.

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