Search results
Results From The WOW.Com Content Network
v. t. e. In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always ...
Console Wars (film) Console Wars. (film) Console Wars is a 2020 documentary directed by Jonah Tulis and Blake J. Harris. The film is about the 1990s console wars between Nintendo and Sega in the 16-bit era and the rise and fall of Sega in the home console market. It is based on Harris's 2014 book and is the first original film for CBS All ...
e. In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics ' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the ...
The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.
History is written by the victors, but for all those generations of console wars we've managed to weather through, what about the other guys? Opening this week, a new games museum in southern ...
Microsoft and Sony are doing all they can to win the 2013 edition of the video game console wars. One analysts believes Mr. Softy may have done enough to overcome early missteps, calling the Xbox ...
Console Wars also never seems to land on a point, even though there are plenty to be made. Time jump aside, it's a perfectly engaging account of a moment in history. But the story is also in many ...
Console Wars: Sega, Nintendo, and the Battle That Defined a Generation is a 2014 non-fiction novel written by Blake J. Harris. It follows businessman Tom Kalinske in his venture as CEO of video game company Sega of America from 1990 to 1996, and details the history of the fierce business competition between Sega and Nintendo throughout the 1990s as well as the internal conflicts that took ...