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Froebel gifts are a series of wooden shapes and objects designed by Friedrich Fröbel for the first kindergarten. They are intended to stimulate the child's senses, creativity, and spatial awareness through play and exploration.
ABCmouse.com is a subscription-based online learning platform for children ages 2–8, created by Age of Learning, Inc. It offers games, videos, books, and activities covering various subjects, and can be used online or offline.
Learn about the history, construction and uses of a paper fortune teller, a form of origami used in children's games. Find out how to make one, tell fortunes, catch cooties, or create art with this shape.
The ClueFinders is a series of educational software games for children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) and has been acquired by several publishers since 1997.
Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...
An educational game is a game designed to help people learn about certain subjects, skills, or concepts. Learn about different types of educational games, such as board, card, and video games, and how they are used in education and mental health.
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