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  2. The Lifecycle of Software Objects - Wikipedia

    en.wikipedia.org/wiki/The_Lifecycle_of_Software...

    The Lifecycle of Software Objects is a novella by American writer Ted Chiang, originally published in 2010 by Subterranean Press. [ 1] It focuses on the creation of digital entities and their growth as they are raised by human trainers over the course of many years. The novella received critical praise, winning the 2011 Locus Award for Best ...

  3. Java BluePrints - Wikipedia

    en.wikipedia.org/wiki/Java_BluePrints

    Java BluePrints began as J2EE BluePrints and was started by Connie Weiss, Jeff Jackson, Jim Inscore, Nick Kassem, and Rick Saletta. The original engineers included Inderjeet Singh, Greg Murray, Sean Brydon, Vijay Ramachandran, Elisabeth White, and Nick Kassem. Nick Kassem is the author of the original book. The idea of Java Pet Store came from ...

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).

  5. List of object-oriented programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_object-oriented...

    For example, C++ is a multi-paradigm language including object-oriented paradigm; [2] however, it is less object-oriented than some other languages such as Python [3] and Ruby. [4] Therefore, some people consider C++ an OOP language, while others do not or refer to it as a "semi-object-oriented programming language".

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods . It is often used for implementing distributed event ...

  7. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Builder pattern. The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns (often ...

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...

  9. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [ 2]