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  2. Constructing skill trees - Wikipedia

    en.wikipedia.org/wiki/Constructing_skill_trees

    Constructing skill trees. Constructing skill trees (CST) is a hierarchical reinforcement learning algorithm which can build skill trees from a set of sample solution trajectories obtained from demonstration. CST uses an incremental MAP ( maximum a posteriori) change point detection algorithm to segment each demonstration trajectory into skills ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The act of running games and applications from storage media not originally supported for this use. For example, external hard disk drives or USB flash drives can be used on consoles that only officially support running games and applications from CD or DVD disks. Usually can only be done in modded game consoles. dialog tree. Also conversation ...

  4. Root cause analysis - Wikipedia

    en.wikipedia.org/wiki/Root_cause_analysis

    Root cause analysis. In the field of science and engineering, root cause analysis ( RCA) is a method of problem solving used for identifying the root causes of faults or problems. [ 1] It is widely used in IT operations, manufacturing, telecommunications, industrial process control, accident analysis (e.g., in aviation, [ 2] rail transport, or ...

  5. Decision tree - Wikipedia

    en.wikipedia.org/wiki/Decision_tree

    A decision tree is a flowchart -like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent ...

  6. Behavior tree - Wikipedia

    en.wikipedia.org/wiki/Behavior_tree

    A behavior tree with leaf nodes may revert (symbolized by adding the caret operator ^) to an ancestor node to repeat behavior, or start a new thread (symbolized by two carets ^^). A behavior tree specifies state changes in components, how data and control is passed between components and how threads interact. There are constructs for creating ...

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy is a set of three hierarchical models used for classification of educational learning objectives into levels of complexity and specificity. The three lists cover the learning objectives in cognitive, affective and psychomotor domains. The cognitive domain list has been the primary focus of most traditional education and is ...

  8. Technology tree - Wikipedia

    en.wikipedia.org/wiki/Technology_tree

    The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence. A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific build orders .

  9. Fault tree analysis - Wikipedia

    en.wikipedia.org/wiki/Fault_tree_analysis

    A fault tree diagram. Fault tree analysis (FTA) is a type of failure analysis in which an undesired state of a system is examined. This analysis method is mainly used in safety engineering and reliability engineering to understand how systems can fail, to identify the best ways to reduce risk and to determine (or get a feeling for) event rates of a safety accident or a particular system level ...