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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  3. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played: the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this position ...

  4. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in inch or cm ( Display size ). The pixel aspect ratio (PAR) is calculated from the width and height of one pixel. The storage aspect ratio (SAR) is calculated from the numbers of pixels in width and height stated in the display resolution.

  5. List of computer size categories - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_size...

    Mobile. Desktop replacement computer or desknote. Laptop computer. Notebook computer. Subnotebook computer. Tablet personal computer. Handheld computers, which include the classes: Ultra-mobile personal computer, or UMPC. Personal digital assistant or enterprise digital assistant, which include:

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A shared size for older portable video game systems. The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp ) with the original Game Boy , through 16–32 colours (4–5 bpp) with the Game Gear , to a maximum of 56 colours (equivalent ...

  7. Data compression ratio - Wikipedia

    en.wikipedia.org/wiki/Data_compression_ratio

    Data compression ratio is defined as the ratio between the uncompressed size and compressed size: = Thus, a representation that compresses a file's storage size from 10 MB to 2 MB has a compression ratio of 10/2 = 5, often notated as an explicit ratio, 5:1 (read "five" to "one"), or as an implicit ratio, 5/1.

  8. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    Game tree. In the context of combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, checkers, Go, and tic-tac-toe. This can be used to measure the complexity of a game, as it ...

  9. Parsec - Wikipedia

    en.wikipedia.org/wiki/Parsec

    The parsec (symbol: pc) is a unit of length used to measure the large distances to astronomical objects outside the Solar System, approximately equal to 3.26 light-years or 206,265 astronomical units (AU), i.e. 30.9 trillion kilometres (19.2 trillion miles ). [ a] The parsec unit is obtained by the use of parallax and trigonometry, and is ...