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  2. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification.

  3. Category:Board game designers - Wikipedia

    en.wikipedia.org/wiki/Category:Board_game_designers

    A board game designer is a person who designs board games. This category also includes designers of card games , miniatures games, and trading card games . Designers of German-style board games are often credited on the box.

  4. Glossary of board games - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_board_games

    A physical item included in the game. E.g. the box itself, the board, the cards, the tokens, zipper-lock bags, inserts, rule books, etc. See also equipment. counter. See piece. currency. A scoring mechanic used by some games to determine the winner, e.g. money ( Monopoly) or counters ( Zohn Ahl ).

  5. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development is the entire process of creating, developing and producing a board game. It includes game design, product development, funding, marketing and promotion. [1] The process of board game design bears certain similarities to software design. [2] Dominion at pax east 2011

  6. Francis Tresham (game designer) - Wikipedia

    en.wikipedia.org/.../Francis_Tresham_(game_designer)

    Francis Tresham (1936 – 23 October 2019) was a British board game designer who produced board games since the early 1970s. Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well-known for its Civilization board game, until its sale to MicroProse in 1997. [1] His 1829 game was the first of the 18xx board game ...

  7. Michael Gray (game designer) - Wikipedia

    en.wikipedia.org/wiki/Michael_Gray_(game_designer)

    Michael Gray (game designer) Michael Gray is an American game designer from rural Massachusetts [1] known for his board game designs for Milton Bradley. He eventually became the Senior Director of Global Concept Acquisition for Hasbro 's games division. [2] [3] Game reviewer Tom Vasel has called him "the wisest man in all of board gaming." [1]

  8. Wolfgang Kramer - Wikipedia

    en.wikipedia.org/wiki/Wolfgang_Kramer

    Kramer became a full time game designer in 1989. He has designed over 100 games, many which have been nominated for or have won the Spiel des Jahres. He has frequently collaborated with other designers, notably Michael Kiesling and Richard Ulrich . In 1984, Kramer invented a player score track that ran around the perimeter of the board for his ...

  9. Michael Kiesling - Wikipedia

    en.wikipedia.org/wiki/Michael_Kiesling

    Michael Kiesling (born 1957) is a German board game designer. Many of his games have been nominated for or have won the Spiel des Jahres, a German games award. He is best known for the 2018 Spiel des Jahres winner Azul and for co-authoring with Wolfgang Kramer the board game trilogy Tikal, Java, and Mexica, as well as Torres .