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  2. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

  3. Self-driving car - Wikipedia

    en.wikipedia.org/wiki/Self-driving_car

    A self-driving car, also known as an autonomous car ( AC ), driverless car, robotaxi, robotic car or robo-car, [ 1][ 2][ 3] is a car that is capable of operating with reduced or no human input. [ 4][ 5] Self-driving cars are responsible for all driving activities, such as perceiving the environment, monitoring important systems, and controlling ...

  4. Live for Speed - Wikipedia

    en.wikipedia.org/wiki/Live_for_Speed

    The simulator also contains a laser-scanned version of Rockingham Motor Speedway as part of the S3 license. [19] Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the three car park environments in the game are useful for creating such layouts.

  5. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

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  7. List of simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_simulation_video_games

    5.2 Car simulation. 5.2.1 Racing simulation. 5.2.1.1 Miscellaneous. ... Out of the Park Baseball series; PureSim Baseball series PureSim Baseball 2007; Franchise Ball ...

  8. Parallel parking problem - Wikipedia

    en.wikipedia.org/wiki/Parallel_parking_problem

    The parallel parking problem is a motion planning problem in control theory and mechanics to determine the path a car must take to parallel park into a parking space. The front wheels of a car are permitted to turn, but the rear wheels must stay aligned. When a car is initially adjacent to a parking space, to move into the space it would need ...

  9. Automated parking system - Wikipedia

    en.wikipedia.org/wiki/Automated_parking_system

    A Paternoster type of APS. An automated (car) parking system (APS) is a mechanical system designed to minimize the area and/or volume required for parking cars. Like a multi-story parking garage, an APS provides parking for cars on multiple levels stacked vertically to maximize the number of parking spaces while minimizing land usage.

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