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List of ray tracing software. Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software. Software.
Open Bioinformatics Foundation. BioPHP. PHP language toolkit with classes for DNA and protein sequence analysis, alignment, database parsing, and other bioinformatics tools. Cross-platform. GPL v2. Open Bioinformatics Foundation. Biopython. Python language toolkit. Cross-platform.
Imaging. BioDigital; Ginkgo CADx, cross-platform open source DICOM viewer; IrfanView, an image viewer for Windows with DICOM support; MicroDicom, DICOM viewer for Windows; VistA imaging, public domain fully integrated PACS, image, and scanned document information system.
Software Ideas Modeler: Dusan Rodina Windows, Linux 2009-08-06 2021-07-27 No Commercial, Freeware C# System Architect: UNICOM Global: Windows 1988 & 2005 (for SA XT web version) 2022-10-18 No Commercial C++ and Visual Basic; JavaScript for SA XT web sister product UModel: Altova Windows 2005-05 2020-03-17 (v2020r2) No Commercial Java, C# ...
This is a list of free and open-source software for geological data handling and interpretation. The list is split into broad categories, depending on the intended use of the software and its scope of functionality. Notice that 'free and open-source' requires that the source code is available and users are given a free software license.
Tachyon is a parallel/multiprocessor ray tracing software. It is a parallel ray tracing library for use on distributed memory parallel computers, shared memory computers, and clusters of workstations.
The current Version 4.0 of Mercury developed its visual interface up to a greater extent by comparing with its old versions. Licence. Mercury is available as a free download software and full version Mercury with more advanced features available with a CSD licence, advanced features are disabled in the absence of such a licence.
As produced by the Radiance tools this always takes the form of '-Y height +X width'. After this line follows the binary pixel data. Radiance calculates light values as floating point triplets, one each for red, green and blue. But storing a full double precision float for each channel (8 bytes × 3 = 24 bytes) is a burden even for modern systems.