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Virtual currency. Virtual currency, or virtual money, is a digital currency that is largely unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community. [1] In 2014, the European Banking Authority defined virtual currency as "a digital representation of ...
The Manhattan Project (now known as the Manhattan Virtual Classroom) is launched at Western New England College in Springfield, MA as a supplement to classroom courses in February 1997. It is later released as an open source project. The Manhattan Project (history and description) Delivery starts of the LETTOL course in South Yorkshire, England.
A bitcoin -based currency featuring instant transactions, decentralized governance and budgeting, and private transactions. China based cryptocurrency, formerly ANT Shares and ANT Coins. The names were changed in 2017 to NEO and GAS. The underlying software is derived from that of another cryptocurrency, ZetaCoin.
A cryptocurrency, crypto-currency, or crypto is a digital currency designed to work as a medium of exchange through a computer network that is not reliant on any central authority, such as a government or bank, to uphold or maintain it.
Machine learningand data mining. Eclipse Deeplearning4j is a programming library written in Java for the Java virtual machine (JVM). [2] [3] It is a framework with wide support for deep learning algorithms. [4] Deeplearning4j includes implementations of the restricted Boltzmann machine, deep belief net, deep autoencoder, stacked denoising ...
Economics of bitcoin. Bitcoin was designed by its pseudonymous inventor, Satoshi Nakamoto, to work as a currency, but its status as a currency is disputed. [1] Economists define money as a store of value, a medium of exchange and a unit of account, and agree that bitcoin does not currently meet all these criteria.
Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of concrete mathematics manipulatives. [1] These virtual manipulatives are based on the physical manipulatives used in classrooms. They are generally used to introduce mathematical concepts using visuals and are used for teaching students new topics that ...
Modula-3. Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2 known as Modula-2+. While it has been influential in research circles (influencing the designs of languages such as Java, C#, Python [8] and Nim) it has not been adopted widely in industry. It was designed by Luca Cardelli, James Donahue ...