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Single-player, multiplayer. Diablo II: Resurrected is an action role-playing video game co-developed by Blizzard Entertainment and Blizzard Albany and published by Blizzard Entertainment. It is a remaster of Diablo II (2000) and its expansion Lord of Destruction (2001). The game was released for Nintendo Switch, PlayStation 4, PlayStation 5 ...
Diablo. (series) Diablo is an action role-playing dungeon crawler video game series developed by Blizzard North and continued by Blizzard Entertainment after the North studio shut down in 2005. The series is made up of four core games: Diablo, Diablo II, Diablo III, and Diablo IV. Expansions include the third-party published Hellfire, which ...
List of voice performances in video games Year Title Role Notes Source [13] 1995: Full Throttle: Sid [1] The Dig: Ludger Brink, Cocytan Leader, Borneo Space Observer [1] 1998 Star Wars: Rebellion: Imperial Pilot, Pilot, Green Group Leader [1] 1999: Gundam Side Story 0079: Rise from the Ashes: Maximilian Berger: Credited as David Lucas [94 ...
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Diablo II is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project ...
This category is for the video games in the Diablo series, created by Blizzard Entertainment. Pages in category "Diablo (series) video games" The following 10 pages are in this category, out of 10 total.
A "personal computer" version of Windows is considered to be a version that end-users or OEMs can install on personal computers, including desktop computers, laptops, and workstations. The first five versions of Windows– Windows 1.0, Windows 2.0, Windows 2.1, Windows 3.0, and Windows 3.1 –were all based on MS-DOS, and were aimed at both ...
The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.