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  2. Subscription business model - Wikipedia

    en.wikipedia.org/wiki/Subscription_business_model

    Subscription business model. The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century, [1] and is now used by many businesses, websites [2] and even pharmaceutical ...

  3. Software as a service - Wikipedia

    en.wikipedia.org/wiki/Software_as_a_Service

    Software as a service ( SaaS / sæs / [1]) is a form of cloud computing in which the provider offers the use of application software to a client and manages all the physical and software resources used by the application. [2] The distinguishing feature of SaaS compared to other software delivery models is that it separates "the possession and ...

  4. Publish–subscribe pattern - Wikipedia

    en.wikipedia.org/wiki/Publish–subscribe_pattern

    Publish–subscribe is a sibling of the message queue paradigm, and is typically one part of a larger message-oriented middleware system. Most messaging systems support both the pub/sub and message queue models in their API; e.g., Java Message Service (JMS). This pattern provides greater network scalability and a more dynamic network topology ...

  5. Subscription box - Wikipedia

    en.wikipedia.org/wiki/Subscription_box

    Subscription boxes are a recurring delivery of niche products as part of a marketing strategy and a method of product distribution. Subscription boxes are used by subscription-based ecommerce businesses, referred to as "subcom" for short, which follow a subscription business model .

  6. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    Lists. v. t. e. In the video game industry, games as a service ( GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model.

  7. Vehicle subscription - Wikipedia

    en.wikipedia.org/wiki/Vehicle_subscription

    Definition. Vehicle subscriptions are a type of subscription business model where a customer pays a periodic fee for the use of one or more vehicles. The difference between a vehicle subscription and buying a vehicle is that the subscription service retains ownership of the vehicle. While vehicle subscriptions and traditional automotive leases ...

  8. Open access - Wikipedia

    en.wikipedia.org/wiki/Open_access

    Open access. Open access ( OA) is a set of principles and a range of practices through which research outputs are distributed online, free of access charges or other barriers. [1] With open access strictly defined (according to the 2001 definition), or libre open access, barriers to copying or reuse are also reduced or removed by applying an ...

  9. Subscribe to Open - Wikipedia

    en.wikipedia.org/wiki/Subscribe_to_Open

    Subscribe to Open. Subscribe to Open (S2O) is an economic model used by peer-reviewed scholarly journals to provide readers with open access (OA) to the journal’s content, without charging costs to authors. S2O converts journals that have a traditional subscription model to open access. [1] [2] [3]