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The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...
Aim assist. In video games, aim assist is a gameplay feature designed to help players with their aiming. It is commonly found in first-person shooter (FPS) games, and is an element particularly designed for players who use controller inputs, as opposed to a mouse and keyboard (MnK).
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...
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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
CHART #4: SIDE-BY-SIDE COMPARISON OF REPUBLICAN CANDIDATESÕ HEALTH PLANS By Susan J. Blumenthal, M.D., Jessica B. Rubin, Michelle E. Treseler, Jefferson Lin, and David Mattos* Sam Brownback Jim Gilmore Duncan Hunter Ron Paul, M.D. Tom Tancredo Stated Goals ! Create a consumer-centered, not government-centered, quality health care model
An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
The Hughes AIM-4 Falcon was the first operational guided air-to-air missile of the United States Air Force. Development began in 1946; the weapon was first tested in 1949. The missile entered service with the USAF in 1956. Produced in both heat-seeking and radar-guided versions, the missile served during the Vietnam War with USAF McDonnell ...