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Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, [1] and other ...
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [4] [5] [6] Created by Florian Rival, a software engineer at Google , [7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing ...
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.
Category. : Video game development software for Linux. Linux as gaming platform: software used in the development of video games for the Linux kernel–user space API . Development utilizes other available APIs, see Category:Linux APIs . Milk. Game programming. Category:Software testing tools.
UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), [4] which are used by overclockers and technical media such as Tom's Hardware, [5] [6] Linus Tech Tips, [7] PC Gamer, [8] and JayzTwoCents. [9] UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes ...
stencyl .com. Stencyl is a video game development tool that allows users to create 2D video games for computers, mobile devices, and the web. The software is available for free, with select publishing options available for purchase. [2] The software was originally called "StencylWorks" while in development and for the initial release but was ...
This category is for game engines and middleware (such as a physics engine) designed for video games, including source ports. Subcategories This category has only the following subcategory.
Lutris began as a piece of software called Oblivion Launcher, [citation needed] which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5, 2009.
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