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Game testing, also called quality assurance ( QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects. Interactive entertainment software testing is a highly technical field requiring ...
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The game is Microsoft's first simulator since Microsoft Flight in 2012. [32] In addition to the PC release it was also released for the Xbox Series X and Series S, making it the first entry in the Microsoft Flight Simulator series to be released for a gaming console. The Windows PC version of the simulator was released on August 18, 2020. [33]
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system ). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. An example of a basic software release life cycle.
Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.
For PC gaming specifically, two challenges exist: video game piracy and demanding system requirements. The free-to-play model attempts to solve both these problems by providing a game that requires relatively low system requirements and at no cost, and consequently provides a highly accessible experience funded by advertising and micropayments ...
The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development.
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