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  2. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    3-D Thunder Ceptor II. Arcade. 1986. Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time ...

  3. List of cameras supporting a raw format - Wikipedia

    en.wikipedia.org/wiki/List_of_cameras_supporting...

    Native in-camera raw video support. The following cameras allow audio and video to be shot in at least one raw (often similar to raw image format, but also with proprietary YCbCr and RGB coding and/or lossy wavelet compression) format. AJA. With AJA CamXChange software on OS-X Yosemite via Thunderbolt Port (DCI 4K to 30fps), CineDNG format.

  4. List of games compatible with EyeToy - Wikipedia

    en.wikipedia.org/wiki/List_of_games_compatible...

    The Polar Express ( THQ, 2004) - features some EyeToy minigames. The Sims 2: Pets. The Urbz: Sims in the City ( EA, 2004) - players can have their faces on in-game billboards. Tony Hawk's Underground 2. YetiSports Arctic Adventures ( JoWooD Productions, 2005) - Features exclusive EyeToy multi-player games.

  5. PlayStation Eye - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Eye

    The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, [1] which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. [11] Higher frame rate, up to 320×240@187 or 640×480@75 fps, can be selected by ...

  6. List of Olympus products - Wikipedia

    en.wikipedia.org/wiki/List_of_Olympus_products

    3× optical zoom, 3.3× digital zoom. August 2002. Olympus America, archived from the original on 1 January 2007, retrieved 11 December 2008. Olympus C-4040 Zoom. 4.1. 3× optical zoom, 37.5× digital zoom. August 2001. Olympus America, archived from the original on 23 October 2006, retrieved 11 December 2008.

  7. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    The tagline translates to "Fight on the net! Go beyond the hardware!" In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously.

  8. Flash synchronization - Wikipedia

    en.wikipedia.org/wiki/Flash_synchronization

    In photography, flash synchronization or flash sync is the synchronizing the firing of a photographic flash with the opening of the shutter admitting light to photographic film or electronic image sensor . PC-socket. In cameras with mechanical ( clockwork) shutters synchronization is supported by an electrical contact within the shutter ...

  9. Gaming computer - Wikipedia

    en.wikipedia.org/wiki/Gaming_computer

    A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards, a high core-count CPU with higher raw performance and higher-performance RAM. Gaming PCs are also used for other ...

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